Jonatan Ebenholm

Demos

5 demos. Interactive 3D experiments.

Procedural Terrain

Multi-octave simplex terrain with elevation biomes, water specular and distance fog. Drag to spin.

Cube Demo

Five thousand cubes in a single instanced draw call. Hover one to pick it out.

Wave Experiment

A quarter of a million points rolling on a wave, animated entirely in a vertex shader.

Particle Wall

Ten thousand points on a grid, pushed around by the cursor in a vertex shader.

Hole Demo

Clipping planes cut a crater that follows your cursor, with balls rolling into it.