Procedural Terrain
Multi-octave simplex terrain with elevation biomes, water specular and distance fog. Drag to spin.
6 demos. Interactive 3D experiments.
Multi-octave simplex terrain with elevation biomes, water specular and distance fog. Drag to spin.
A quarter of a million points rolling on a wave, animated entirely in a vertex shader.
Ten thousand points on a grid, pushed around by the cursor in a vertex shader.
Clipping planes cut a crater that follows your cursor, with balls rolling into it.