Projects

10 projects, and counting.

WIP: Cloud Sim

Real-time volumetric clouds in C++ and OpenGL, raymarched from a compute-built 3D texture.

Minecraft Terrain Engine
Minecraft Terrain Engine

GPU-driven voxel terrain in C++20. Compute shaders build it, indirect draws render it.

WIP: DroneSim

Autonomous drone flying through procedural terrain, meshed on the fly with marching cubes.

Gesture Controller
Gesture Controller

Hand gestures drive a Godot game over WebSocket, via MediaPipe and a Keras CNN.

Pathtracer on GPU

Path tracer running entirely in a fragment shader, accelerated by a CPU-built BVH.

Solar system simulation
Solar system simulation

Blender add-on that simulates a solar system and animates it with generated materials.

Elemental Clash
Elemental Clash

Unity 1v1 RTS where physical ArUco cards place your units. Built for my bachelor thesis.

WIP: Terrain Library

C++ terrain library: heightmaps, marching cubes and voxel worlds, all on the GPU.

WIP: Portals
WIP: Portals

Unity portal experiment with smooth traversal. Visuals and mechanics still in progress.

Planet generator
Planet generator

Unity planet generator that layers gradient and Voronoi noise into procedural worlds.