Projects
6 projects — and counting.
WIP: Terrain Library
C++ terrain library with heightmaps, marching cubes, and voxel worlds rendered in real time via OpenGL/compute shaders.
Pathtracer on GPU
GPU path tracer in C++/OpenGL with fragment-shader rendering for photoreal frames.

Elemental Clash
Unity 3D 1v1 RTS using ArUco cards for unit placement; built for my bachelor thesis.

Planet generator
Unity planet generator combining gradient and Voronoi noise for procedural worlds.

Solar system simulation
Blender add-on to simulate and auto-animate solar systems with generated materials.

WIP: Portals
Unity portal experiment with smooth traversal; visuals and mechanics still in progress.