Projects
9 projects — and counting.

High-performance GPU-driven voxel terrain engine in C++20 with OpenGL 4.3+ compute shaders, indirect drawing, spline-based terrain shaping, and a multi-threaded chunking architecture.
Autonomous drone navigating procedurally generated terrain in C++/OpenGL — control loop steers the drone through the simulated environment in real time.

Real-time gesture recognition driving a Godot game over WebSocket — MediaPipe hand tracking, a TensorFlow/Keras CNN classifier, and an OpenCV webcam pipeline.
GPU path tracer in C++/OpenGL with fragment-shader rendering for photoreal frames.

Unity 3D 1v1 RTS using ArUco cards for unit placement; built for my bachelor thesis.

Blender add-on to simulate and auto-animate solar systems with generated materials.
C++ terrain library with heightmaps, marching cubes, and voxel worlds rendered in real time via OpenGL/compute shaders.

Unity portal experiment with smooth traversal; visuals and mechanics still in progress.

Unity planet generator combining gradient and Voronoi noise for procedural worlds.